VisualBlendMode
ChartForgeX.Effects
Explicit gamma-encoded sRGB compositing for an isolated captured source and a known destination.
Inheritance
- Enum
- VisualBlendMode
Usage
Explore 18 API references to this type
This type appears in these public API surfaces even when no hand-authored example is attached directly to the page.
Returned or exposed by 17
- Field VisualBlendMode.Color
- Field VisualBlendMode.ColorBurn
- Field VisualBlendMode.ColorDodge
- Field VisualBlendMode.Darken
- Field VisualBlendMode.Difference
- Field VisualBlendMode.Exclusion
- Field VisualBlendMode.HardLight
- Field VisualBlendMode.Hue
- Field VisualBlendMode.Lighten
- Field VisualBlendMode.Luminosity
- Field VisualBlendMode.Multiply
- Field VisualBlendMode.Normal
- Field VisualBlendMode.Overlay
- Field VisualBlendMode.PlusLighter
- Field VisualBlendMode.Saturation
- Field VisualBlendMode.Screen
- Field VisualBlendMode.SoftLight
Accepted by parameters 1
- Method ImageComposition.DrawLayer
Inherited Methods
public string ToString(IFormatProvider? provider) #Obsolete("The provider argument is not used. Use ToString() instead.")Parameters
- provider IFormatProvider?
Returns
stringpublic string ToString(string? format, IFormatProvider? provider) #Obsolete("The provider argument is not used. Use ToString(String) instead.")Parameters
- format string?
- provider IFormatProvider?
Returns
stringValues
public const VisualBlendMode Multiply #Multiplies overlapping unassociated channels, with source-over alpha.
1public const VisualBlendMode Screen #Screens overlapping unassociated channels, with source-over alpha.
2public const VisualBlendMode PlusLighter #Adds premultiplied channels and alpha independently, clamping each to one.
3public const VisualBlendMode Overlay #Multiplies or Screens each channel according to the destination channel.
4public const VisualBlendMode ColorDodge #Brightens the destination by the inverse source channel, with the standard endpoint rules.
7public const VisualBlendMode ColorBurn #Darkens the destination by the source channel, with the standard endpoint rules.
8public const VisualBlendMode HardLight #Multiplies or Screens each channel according to the source channel.
9public const VisualBlendMode SoftLight #Applies the standard piecewise soft-light channel law.
10public const VisualBlendMode Difference #Selects the absolute difference between source and destination channels.
11public const VisualBlendMode Exclusion #Combines channels as source plus destination minus twice their product.
12public const VisualBlendMode Hue #Uses source hue with destination saturation and luminosity.
13public const VisualBlendMode Saturation #Uses source saturation with destination hue and luminosity.
14public const VisualBlendMode Color #Uses source hue and saturation with destination luminosity.
15public const VisualBlendMode Luminosity #Uses source luminosity with destination hue and saturation.
16